FLUX.1 Pro AI Image Generator
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Generated Image

an anonymous witness is being interrogated in a very dark room

shopping at a male bodybuilding supplements store

antique Roman-style centurion anime soldier with intricate armor engravings, weathered leather straps, and delicate fabric folds, showcasing very fine details and textures in the midst of an epic battle scene

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![AI generated image by FLUX.1-pro: RODIN‐COMPATIBLE PROMPT TRANSLATION
Below is a complete, section‐by‐section translation of the 2D abstract painting (a Hornlike/humanoid face with swirling, multi‐colored shapes) into a fully detailed Rodin‐style prompt. All sections are provided in full, with no partial excerpts.
1. Image Decomposition
Primary Subject
An abstract Hornlike/humanoid face rendered in a swirl of vibrant, multi‐colored regions.
Geometric Taxonomy
Head Region
A “planar mask” shape subdivided into interlocking curved polygons.
Dimensions ~1 m tall × ~0.75 m wide.
Facial Features
Eyes: Two elliptical insets (major axis ~0.15 m, minor axis ~0.09 m).
Ears: Slightly pointed triangular outlines at the top corners (~0.2 m edge length).
Nose and Mouth: Overlapping convex forms with swirling, curvilinear edges.
Background
Layered “wave” fields of swirling color patterns, arranged radially around the head.
Each wave band ~0.05 m thick.
Material Mapping
PaintedSurface [Type=Acrylic, Finish=High‐Gloss, Vibrancy=Spectral Range].
Color Layers: Dense swirl with no single base hue, generating a kaleidoscopic spectrum (≥ 80% coverage across R/G/B channels).
Pose/Orientation
Planar orientation facing forward, with a slight 5° tilt about the vertical axis.
Thickness of the artwork ≤ 1 cm along Z, preserving a flat, planar format.
2. Scene Parameterization
Optical Properties
Reflectance: “Schlick approximation BRDF with 0.65 roughness.”
Subsurface Scattering: “1.33 IOR, 2 mm scattering depth” (minimal effect on thin 2D surfaces but included for completeness).
3. Spatial Syntax
The hierarchical coordinate structure below specifies all components in Rodin format. Every subsection is fully described:
[Root: Abstract_Hornlike_Face_V1
├─Rotation: (0°, 5°, 0°)
├─Material: PaintedSurface[Type=Acrylic, Finish=High-Gloss]
└─Components
├─Ear[Count=2, Shape=Triangular, EdgeLength=0.2m]
│ └─Transform: { Position=(TopCorners), Tilt=10° outward }
├─Eye[Count=2, Shape=Ellipse, MajorAxis=0.15m, MinorAxis=0.09m]
│ └─ColorRegion: { SwirlPattern, TriplanarUVProjection }
├─Nose_and_Mouth
│ └─Contours: { LayeredConvexCurves, # of Swirls=5 }
└─Background
└─WaveField[BandCount=8, Frequency=variable]
└─Blend_Chamfer 0.01m
]
4. Physical Simulation Hints
Maintain planar integrity along the Z‐axis
Thickness must remain ≤ 1 cm to preserve the 2D artwork format.
Avoid self‐collision among adjacent swirl contours
The swirling shapes should not intersect or clip through one another.
Use OpenCascade analogs
Apply “Blend_Chamfer 0.01 m” on polygonal transitions to keep edges smooth.
Mapping Strategy
Triplanar projection is recommended for the swirling color shapes to distribute high‐frequency color transitions evenly.
5. Complete Technical Prompt
“Generate a Hornlike/humanoid planar mask (1 m × 0.75 m) composed of swirling, interlocked polygons in high‐gloss acrylic.
Use Schlick BRDF with roughness=0.65.
Apply subsurface scattering at 1.33 IOR with a 2 mm scattering depth.
Ensure swirl contours do not intersect or collide.
Use Blend_Chamfer(0.01 m) to smooth polygonal edges.
Render as a 2D plane in 3D space with a 5° tilt about the vertical axis.
Apply Gooch shading for a non‐photorealistic style (Tcool=0.6, Twarm=0.8).”
Below is a complete Rodin‐style translation for the image, presented in full detail with no omissions:
RODIN‐COMPATIBLE PROMPT TRANSLATION
1. Image Decomposition
Primary Subject
An abstract Hornlike/humanoid face rendered in a swirl of vibrant, multi‐colored regions.
Geometric Taxonomy
Head Region
A “planar mask” subdivided into interlocking curved polygons.
Approximately 1 m tall × 0.75 m wide.
Facial Features
Eyes: Two elliptical insets (major axis ~0.15 m, minor axis ~0.09 m).
Ears: Slightly pointed triangular outlines (~0.2 m edge length) positioned at the top corners.
Nose and Mouth: Overlapping convex shapes with swirling, curvilinear edges.
Background
Layered “wave” fields in swirling color patterns, arranged radially around the head.
Each band ~0.05 m thick.
Material Mapping
PaintedSurface [Type=Acrylic, Finish=High‐Gloss, Vibrancy=Spectral Range].
Color Layers: Dense swirl with no single base hue, creating a kaleidoscopic spectrum (≥ 80% coverage across R/G/B channels).
Pose/Orientation
Planar, front‐facing orientation with ~5° tilt about the vertical axis.
Artwork thickness ≤ 1 cm along Z for a relatively flat piece.
2. Scene Parameterization
Optical Properties
Reflectance: “Schlick approximation BRDF with 0.65 roughness.”
Subsurface Scattering: “1.33 IOR, 2 mm scattering depth.”
Minimal effect for very thin painted surfaces.
3. Spatial Syntax
An example hierarchical Rodin coordinate layout for all elements:
[Root: Abstract_Hornlike_Face_V1
├─Rotation: (0°, 5°, 0°)
├─Material: PaintedSurface[Type=Acrylic, Finish=High-Gloss]
└─Components
├─Ear[Count=2, Shape=Triangular, EdgeLength=0.2m]
│ └─Transform: { Position=(TopCorners), Tilt=10° outward }
├─Eye[Count=2, Shape=Ellipse, MajorAxis=0.15m, MinorAxis=0.09m]
│ └─ColorRegion: { SwirlPattern, TriplanarUVProjection }
├─Nose_and_Mouth
│ └─Contours: { LayeredConvexCurves, # of Swirls=5 }
└─Background
└─WaveField[BandCount=8, Frequency=variable]
└─Blend_Chamfer 0.01m
]
4. Physical Simulation Hints
Maintain Planar Integrity
Keep thickness ≤ 1 cm along the Z‐axis.
Avoid Self‐Collision
Prevent swirl contours from intersecting or overlapping incorrectly.
OpenCascade Analogs
Use “Blend_Chamfer 0.01 m” for smoothing polygon transitions.
UV Mapping Strategy
Triplanar projection is recommended for high‐frequency swirl color transitions.
5. Complete Technical Prompt
“Generate a Hornlike/humanoid planar mask (1 m × 0.75 m) with swirling, interlocked polygons in high‐gloss acrylic.
Apply Schlick BRDF (roughness=0.65).
Use subsurface scattering at 1.33 IOR and 2 mm depth.
Prevent collisions in swirl contours.
Blend_Chamfer(0.01 m) to smooth edges.
Render as a 2D plane in 3D with a 5° tilt about the vertical axis.
Non‐photorealistic shading (Gooch), Tcool=0.6, Twarm=0.8.”
Rodin-Compatible Text Prompt:
Primary Subject:
An abstract, cubist-inspired humanoid figure with exaggerated, asymmetrical facial features, including oversized, multi-colored eyes (left eye with concentric red and yellow rings, right eye with cyan and yellow concentric rings), a distorted, angular nose, and an open mouth showing irregular white teeth. The head features pointed, Horn-like ears with dynamic patterns.
Attributes:
Morphology: Fragmented, overlapping geometric planes with sharp edges and fluid contours creating a distorted human-animal hybrid form.
Material Properties: Smooth, high-gloss enamel-like finish with vivid, saturated colors. The surface texture exhibits layered, swirled gradients resembling marbled acrylic paint.
Secondary Elements:
Foreground: Dominant presence of the figure, occupying central space with high color contrast.
Midground: Swirling, flame-like patterns in red, orange, and yellow on the right side, creating a dynamic flow.
Background: Vibrant gradient transitioning from cool blue and green hues on the left to warm reds, pinks, and yellows on the right, filled with abstract, wavy lines and swirling motifs.
Lighting & Atmosphere:
Illumination: Flat, even lighting without clear directional shadows, emphasizing the boldness of colors and sharpness of lines.
Atmospheric Effects: High-contrast color transitions and psychedelic, fluidic swirls that create a sense of motion and depth.
Color Palette:
Dominant Colors: #FF0000 (red), #00FFFF (cyan), #FFFF00 (yellow), #FF00FF (magenta), #008000 (green), #000000 (black), #FFFFFF (white).
Harmony: Triadic contrast with bold, saturated primaries and secondaries, creating visual tension and vibrancy.
Composition & Perspective:
Framing: Tight, central composition focusing on the subject’s upper torso and face.
Perspective: Slightly skewed, flattened perspective typical of cubist works, with overlapping planes creating spatial ambiguity.
Stylistic Specifications:
Medium: Digital vector art with sharp, clean lines and high color saturation.
Genre: Neo-Cubist Psychedelic Abstract.
Post-Processing: Enhanced color saturation, high-contrast outlines, and smooth gradient blending.
Constraints & Exclusions:
Exclude photorealistic textures, naturalistic color schemes, or realistic human proportions.](/_next/image?url=https%3A%2F%2Ffluximageai.net%2Fgenerated-images%2F9d86e449-2536-48a8-ac35-468e1e7a6087.png&w=3840&q=75)
RODIN‐COMPATIBLE PROMPT TRANSLATION Below is a complete, section‐by‐section translation of the 2D abstract painting (a Hornlike/humanoid face with swirling, multi‐colored shapes) into a fully detailed Rodin‐style prompt. All sections are provided in full, with no partial excerpts. 1. Image Decomposition Primary Subject An abstract Hornlike/humanoid face rendered in a swirl of vibrant, multi‐colored regions. Geometric Taxonomy Head Region A “planar mask” shape subdivided into interlocking curved polygons. Dimensions ~1 m tall × ~0.75 m wide. Facial Features Eyes: Two elliptical insets (major axis ~0.15 m, minor axis ~0.09 m). Ears: Slightly pointed triangular outlines at the top corners (~0.2 m edge length). Nose and Mouth: Overlapping convex forms with swirling, curvilinear edges. Background Layered “wave” fields of swirling color patterns, arranged radially around the head. Each wave band ~0.05 m thick. Material Mapping PaintedSurface [Type=Acrylic, Finish=High‐Gloss, Vibrancy=Spectral Range]. Color Layers: Dense swirl with no single base hue, generating a kaleidoscopic spectrum (≥ 80% coverage across R/G/B channels). Pose/Orientation Planar orientation facing forward, with a slight 5° tilt about the vertical axis. Thickness of the artwork ≤ 1 cm along Z, preserving a flat, planar format. 2. Scene Parameterization Optical Properties Reflectance: “Schlick approximation BRDF with 0.65 roughness.” Subsurface Scattering: “1.33 IOR, 2 mm scattering depth” (minimal effect on thin 2D surfaces but included for completeness). 3. Spatial Syntax The hierarchical coordinate structure below specifies all components in Rodin format. Every subsection is fully described: [Root: Abstract_Hornlike_Face_V1 ├─Rotation: (0°, 5°, 0°) ├─Material: PaintedSurface[Type=Acrylic, Finish=High-Gloss] └─Components ├─Ear[Count=2, Shape=Triangular, EdgeLength=0.2m] │ └─Transform: { Position=(TopCorners), Tilt=10° outward } ├─Eye[Count=2, Shape=Ellipse, MajorAxis=0.15m, MinorAxis=0.09m] │ └─ColorRegion: { SwirlPattern, TriplanarUVProjection } ├─Nose_and_Mouth │ └─Contours: { LayeredConvexCurves, # of Swirls=5 } └─Background └─WaveField[BandCount=8, Frequency=variable] └─Blend_Chamfer 0.01m ] 4. Physical Simulation Hints Maintain planar integrity along the Z‐axis Thickness must remain ≤ 1 cm to preserve the 2D artwork format. Avoid self‐collision among adjacent swirl contours The swirling shapes should not intersect or clip through one another. Use OpenCascade analogs Apply “Blend_Chamfer 0.01 m” on polygonal transitions to keep edges smooth. Mapping Strategy Triplanar projection is recommended for the swirling color shapes to distribute high‐frequency color transitions evenly. 5. Complete Technical Prompt “Generate a Hornlike/humanoid planar mask (1 m × 0.75 m) composed of swirling, interlocked polygons in high‐gloss acrylic. Use Schlick BRDF with roughness=0.65. Apply subsurface scattering at 1.33 IOR with a 2 mm scattering depth. Ensure swirl contours do not intersect or collide. Use Blend_Chamfer(0.01 m) to smooth polygonal edges. Render as a 2D plane in 3D space with a 5° tilt about the vertical axis. Apply Gooch shading for a non‐photorealistic style (Tcool=0.6, Twarm=0.8).” Below is a complete Rodin‐style translation for the image, presented in full detail with no omissions: RODIN‐COMPATIBLE PROMPT TRANSLATION 1. Image Decomposition Primary Subject An abstract Hornlike/humanoid face rendered in a swirl of vibrant, multi‐colored regions. Geometric Taxonomy Head Region A “planar mask” subdivided into interlocking curved polygons. Approximately 1 m tall × 0.75 m wide. Facial Features Eyes: Two elliptical insets (major axis ~0.15 m, minor axis ~0.09 m). Ears: Slightly pointed triangular outlines (~0.2 m edge length) positioned at the top corners. Nose and Mouth: Overlapping convex shapes with swirling, curvilinear edges. Background Layered “wave” fields in swirling color patterns, arranged radially around the head. Each band ~0.05 m thick. Material Mapping PaintedSurface [Type=Acrylic, Finish=High‐Gloss, Vibrancy=Spectral Range]. Color Layers: Dense swirl with no single base hue, creating a kaleidoscopic spectrum (≥ 80% coverage across R/G/B channels). Pose/Orientation Planar, front‐facing orientation with ~5° tilt about the vertical axis. Artwork thickness ≤ 1 cm along Z for a relatively flat piece. 2. Scene Parameterization Optical Properties Reflectance: “Schlick approximation BRDF with 0.65 roughness.” Subsurface Scattering: “1.33 IOR, 2 mm scattering depth.” Minimal effect for very thin painted surfaces. 3. Spatial Syntax An example hierarchical Rodin coordinate layout for all elements: [Root: Abstract_Hornlike_Face_V1 ├─Rotation: (0°, 5°, 0°) ├─Material: PaintedSurface[Type=Acrylic, Finish=High-Gloss] └─Components ├─Ear[Count=2, Shape=Triangular, EdgeLength=0.2m] │ └─Transform: { Position=(TopCorners), Tilt=10° outward } ├─Eye[Count=2, Shape=Ellipse, MajorAxis=0.15m, MinorAxis=0.09m] │ └─ColorRegion: { SwirlPattern, TriplanarUVProjection } ├─Nose_and_Mouth │ └─Contours: { LayeredConvexCurves, # of Swirls=5 } └─Background └─WaveField[BandCount=8, Frequency=variable] └─Blend_Chamfer 0.01m ] 4. Physical Simulation Hints Maintain Planar Integrity Keep thickness ≤ 1 cm along the Z‐axis. Avoid Self‐Collision Prevent swirl contours from intersecting or overlapping incorrectly. OpenCascade Analogs Use “Blend_Chamfer 0.01 m” for smoothing polygon transitions. UV Mapping Strategy Triplanar projection is recommended for high‐frequency swirl color transitions. 5. Complete Technical Prompt “Generate a Hornlike/humanoid planar mask (1 m × 0.75 m) with swirling, interlocked polygons in high‐gloss acrylic. Apply Schlick BRDF (roughness=0.65). Use subsurface scattering at 1.33 IOR and 2 mm depth. Prevent collisions in swirl contours. Blend_Chamfer(0.01 m) to smooth edges. Render as a 2D plane in 3D with a 5° tilt about the vertical axis. Non‐photorealistic shading (Gooch), Tcool=0.6, Twarm=0.8.” Rodin-Compatible Text Prompt: Primary Subject: An abstract, cubist-inspired humanoid figure with exaggerated, asymmetrical facial features, including oversized, multi-colored eyes (left eye with concentric red and yellow rings, right eye with cyan and yellow concentric rings), a distorted, angular nose, and an open mouth showing irregular white teeth. The head features pointed, Horn-like ears with dynamic patterns. Attributes: Morphology: Fragmented, overlapping geometric planes with sharp edges and fluid contours creating a distorted human-animal hybrid form. Material Properties: Smooth, high-gloss enamel-like finish with vivid, saturated colors. The surface texture exhibits layered, swirled gradients resembling marbled acrylic paint. Secondary Elements: Foreground: Dominant presence of the figure, occupying central space with high color contrast. Midground: Swirling, flame-like patterns in red, orange, and yellow on the right side, creating a dynamic flow. Background: Vibrant gradient transitioning from cool blue and green hues on the left to warm reds, pinks, and yellows on the right, filled with abstract, wavy lines and swirling motifs. Lighting & Atmosphere: Illumination: Flat, even lighting without clear directional shadows, emphasizing the boldness of colors and sharpness of lines. Atmospheric Effects: High-contrast color transitions and psychedelic, fluidic swirls that create a sense of motion and depth. Color Palette: Dominant Colors: #FF0000 (red), #00FFFF (cyan), #FFFF00 (yellow), #FF00FF (magenta), #008000 (green), #000000 (black), #FFFFFF (white). Harmony: Triadic contrast with bold, saturated primaries and secondaries, creating visual tension and vibrancy. Composition & Perspective: Framing: Tight, central composition focusing on the subject’s upper torso and face. Perspective: Slightly skewed, flattened perspective typical of cubist works, with overlapping planes creating spatial ambiguity. Stylistic Specifications: Medium: Digital vector art with sharp, clean lines and high color saturation. Genre: Neo-Cubist Psychedelic Abstract. Post-Processing: Enhanced color saturation, high-contrast outlines, and smooth gradient blending. Constraints & Exclusions: Exclude photorealistic textures, naturalistic color schemes, or realistic human proportions.

A road under construction is visible against the picturesque rural panorama stretching over the horizon. Powerful construction machinery such as excavators, road rollers and loaders are at work on the site. Workers in yellow vests direct the movement of the machines, ensuring safety and the smooth progress of the work. In the distance, traditional village buildings and green fields can be seen. The sun illuminates the entire work site, adding realism to the photo

A young mermaid princess named Coralia, adorned in glimmering turquoise scales, glides gracefully through colorful coral pathways, her flowing seaweed-green hair trailing behind her. She wears an enchanting circlet of radiant bioluminescent pearls, accentuating her striking allure. With coral-pink lips and bright, inquisitive eyes, her adventurous nature radiates as she tenderly cradles a tiny turtle. The scene shimmers with golden light streaming through the water, capturing the enchanting essence of a sunset. Her gentle expression reflects kindness and unwavering determination, embodying the spirit of a heartfelt rescue.

multitud de personas gritando con miedo y corriendo fuerte por la avenida de una ciudad entre grandes grandes edificios

A beautiful woman wearing a cropped low cut sweater and tight jeans that highlight her curves. She has huge breasts and hips

Futuristic cinematic video, a woman wrapped in ikat cloth from East Nusa Tenggara with a very detailed local triangular texture covering part of her sexy body, on her head there is an art decoration, a high art decoration that is very detailed and very clearly visible, her legs are visible, barefoot, wide cam camera highlights from toe to head, 8k
How to Generate Top-Quality Images with FLUX.1-Pro?
Create unmatched visuals with FLUX.1-Pro by following these steps:
- Enter your text prompt and select your preferred settings using FLUX.1-Pro.
- Press the button to generate the highest quality images with FLUX.1-Pro.
- Repeat the process to explore diverse outputs with FLUX.1-Pro.
Frequently asked questions
What is FLUX.1-Pro used for?
FLUX.1-Pro is the top-tier model for generating state-of-the-art images with unmatched quality, detail, and output diversity, making it the best choice for professional-grade visual content.
How does FLUX.1-Pro compare to other models?
FLUX.1-Pro stands out with its superior prompt following, visual quality, and detailed output. It outperforms other models in delivering high-resolution, diverse images suitable for professional use.
What image quality does FLUX.1-Pro provide?
FLUX.1-Pro provides the highest image quality among FLUX models, with exceptional detail, color accuracy, and sharpness, making it ideal for projects requiring top-tier visual excellence.
Is FLUX.1-Pro free to use for all purposes?
Yes, FLUX.1-Pro is free to use for personal, scientific, and commercial projects, offering the highest quality output without the need for expensive, closed-source alternatives.
What license applies to FLUX.1-Pro images?
FLUX.1-Pro images are released under the Apache-2.0 license, allowing broad use in various fields, including commercial projects, with flexibility for modification and distribution.
Any tips for best results with FLUX.1-Pro?
For optimal results with FLUX.1-Pro, use highly detailed prompts and experiment with various settings to fully utilize its capabilities in producing top-quality, professional-grade images.